Last updated on May 07, 2024 at 11:20by Stormy61 comments
General Information
On this page, you will find out the best talents for each tier for your Elemental Shaman in World of Warcraft —Dragonflight 10.2.7. We also have default talent lists for various types of content, such as raiding or Mythic+.If you play with Warmode on, we have your PvP talents covered as well.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Elemental Shaman talents.
Remember that talents can now be freely modified wherever you are, with no needfor a tome, codex, or a rest area.
1.
Talent Cheat Sheets for Elemental Shaman
Optimizing talents on a contextual basis is the highlyrecommended method of setting up your build. That being said, the buildslisted below are very well-rounded and should give you good results. For Mythic+,your choices can depend somewhat on whether the key is Fortified or Tyrannical, although other affixes are also important. Either way,you should generally use the AoE/Cleave build as a baseline for dungeons.
2.
Best Talents for Elemental Shaman
Fire-focused single-target Talents (recommended with T31)Lightning-focused single-target TalentsFire-focused AoE/Mythic+ Talents (recommended with T31)Lightning-focused AoE/Mythic+ TalentsTalents Explained
3.
Best Fire-focused single-target Talents (recommended with T31) for Elemental Shaman
This "Mountains Will Burn" build is optimal for pure single-target situationsif using Shaman Elemental 10.2 Class Set 4pc.
Be sure to make use of the 'Copy Export String' button to import the bestbuild directly into your game!
We can also recommend a variant using Magma Chamber, Windspeaker's Lava Resurgence, Stormkeeper, Surge of Power and Splintered Elementsand without Icefury, especially for builds without very high Mastery,and for encounters where cleavable adds are occasionally present. You can Copythe following Export String:
- BYQAAAAAAAAAAAAAAAAAAAAAAAAAAAAg0SrIJtkACSjSUikI5AAAAAAAKBkUSCaCItkkWAI5AJSgA
Note that this purposefully ignores some utility talents such as Purge.You should adjust this recommendation depending on what utility will be used ineach encounter. There is a reasonable amount of flexibility in our class tree,and you could choose to get Totemic Surge or two points in Totemic Focus.
While the proposed build is, on average, the best raw DPS for fire-builds,it has a high variance (though much less than before due to the changes to Deeply Rooted Elements),as Deeply Rooted Elements associated with Aftershock means your DPS will ebb and flow on the good graces of RNG.This is further compounded if you grab Oath of the Far Seer and Further Beyond. You will get unlucky pulls where your damage will bebad or with no procs in important moments. Picking Ascendance instead resolvesthis issue, although it comes at the cost of a lower DPS on average.
3.
Best Lightning-focused Single-Target Talents for Elemental Shaman
This build is optimal for pure single-target situations if you are usingany T30 set bonuses.
Be sure to make use of the 'Copy Export String' button to import the bestbuild directly into your game!
Note that this purposefully ignores some utility talents such as Cleanse Spirit, Thunderstorm or Purge. You should adjust this recommendationdepending on what utility will be used in each encounter. There is a reasonableamount of flexibility in our class tree, and you could choose to get Totemic Surgeor two points in Totemic Focus, or to get Totemic Recall and Call of the Elements, for example. Thunderstorm and Thundershock might be worth considering for some encounters.
3.
Best Fire-focused AoE/Mythic+ Talents (recommended with T31) for Elemental Shaman
This is our recommended "Bushfire" build for AoE scenarios, especially if youhave Shaman Elemental 10.2 Class Set 4pc. This works well for AoE Fights in Raids, as well as most Mythic+.
Be sure to make use of the 'Copy Export String' button to import the bestbuild directly into your game!
There are many competing builds for non-single-target situations, and what isbest will heavily depend on your stats and the specific combat situation. Theyare split into two main categories, "Lightning-focused" builds and"Fire-focused" builds. While Elemental Blast is very powerful, it makesusing Echoes of Great Sundering more awkward and slow while forcing youto stay standing a lot more. Because of this, using Earth Shock insteadmay be a good idea on some dungeons, at least during the (re)discovery phase,when you are not comfortable with pulls/enemy abilities yet.
Fire-focused builds require enemies that live for longer but are massivelybetter against spread-out enemies and have better priority target damage.They can also spec into reliable burst ofvarious duration or rely on Deeply Rooted Elements and have highervariance.
Note that the class tree assumes a non-specific dungeon situation, so forraid encounters, you can spec out some utility to grab more useful points, oryou might have specific utility needs not covered by this generalrecommendation.
We recommend you also check out our Dedicated Mythic+ Page.
3.
Best Lightning-Focused AoE/Mythic+ Talents for Elemental Shaman
This is our recommended build for AoE scenarios if you have at least 2 piecesof the T30 tier set equipped. This works well for AoE Fights in Raids, as well as most Mythic+.
Be sure to make use of the 'Copy Export String' button to import the bestbuild directly into your game!
There are many competing builds for non-single-target situations, and what isbest will heavily depend on your stats and the specific combat situation. Theyare split into two main categories, "Lightning-focused" builds and"Fire-focused" builds. While Elemental Blast is very powerful, it makesusing Echoes of Great Sundering more awkward and slow while forcing youto stay standing a lot more. Because of this, using Earth Shock insteadmay be a good idea on some dungeons, at least during the (re)discovery phase,when you are not comfortable with pulls/enemy abilities yet.
Fire-focused builds require enemies that live for longer but are massivelybetter against spread-out enemies and have better priority target damage.They can also spec into reliable burst ofvarious duration or rely on Deeply Rooted Elements and have highervariance.
Note that the class tree assumes a non-specific dungeon situation, so forraid encounters, you can spec out some utility to grab more useful points, oryou might have specific utility needs not covered by this generalrecommendation.
We recommend you also check out our Dedicated Mythic+ Page.
2.1.
How To Use Elemental Shaman Talents
There are multiple talents that require a change to your rotation in order touse them optimally. You can find more information on how your rotation will lookafter selecting your talents on our Dedicated Rotation page.
Elemental Shaman Rotation and Cooldowns
3.
The Viability/Uses of Elemental Shaman Talents
The following sections will give the author's opinion on the viability ofevery talent, including whether some are "automatic picks" because there is nocircumstance where you do not want them. Note that several of the startingtalents are picked for you; you do not actually have a choice in the matter.The point requirements to reach the next rows of talents also sometimes forcepicks. Note that these opinions are mostly focused on PvE.
3.1.
Noteworthy Active Class Tree Abilities for Elemental Shaman
3.1.1.
Rows 1-4
Ability | Description/Effect |
---|---|
Lava Burst | It is automatically acquired when specializing. |
Astral Shift | It is your main defensive cooldown. It is an Automatic Pick.Its cooldown is reduced by Flash of Lightning, which means that if you use itand Planes Traveler, you can expect to have it back up about a minute afterit ends. |
Chain Lightning | It is automatically acquired when specializing. |
Earth Elemental | It is not quite an automatic pick, but it is close enough.Its only real downsides are a long cooldown, and the taunt can potentially backfire,so you have to carefully choose your moment. The additional health alone makesit worth picking. Note that since Patch 10.0.7, it cannot taunt or pulse threats toenemies that are not in combat yet, making it significantly more comfortable touse in dungeons. |
Wind Shear | It is your "kick." It is fairly unique in that its 30-yardrange and 12-second cooldown are shorter than most other ranged characters.This makes Wind Shear one of the best interrupts in the game, and you should useit is a lot. This is, again, not quite an automatic pick, as you will not need it inevery raid fight. Outside of those, however, you should always pick it. Its cooldowncan be massively reduced by Flash of Lightning. |
Frost Shock | Outside of Icefury, you should only use this for movement whenyou have nothing else to cast when you need the slow or if you really need extradamage immediately. It is an automatic pick for any build using Icefury,for obvious reasons. |
Earth Shield | It is very strong for solo play, PvP and useful in most PvEcircumstances. There are some things you may want to grab over it in raids and M+,but it should definitely be a default pick and probably alongside Elemental Orbitfor solo play and PvP. |
Capacitor Totem | It is your only way to stun targets. It is of great value(and an automatic pick) almost everywhere outside of raids, and is even useful in someraid fights. It can do Flash of Lightning significantly lowers its cooldown, allowinga very comfortable uptime in Mythic+ especially. It can backfire in PvP, howeverby putting stun diminishing returns on people when you do not want to. |
Cleanse Spirit | It is occasionally useful in solo play, very handy in PvP,regularly used in dungeons and rarely used in some raid encounters. |
Spiritwalker's Grace | It is an Automatic Pick It is a very helpful tool for movementwhich should be used to kite or to keep dealing damage when you have to move alot. Flash of Lightning lowers its cooldown significantly. You mightoccasionally just want it for the movement speed to get somewhere quick,especially with Graceful Spirit. |
Tremor Totem | It is mostly used in PvP and Mythic+. It has some use in soloplay and rarely in raids, although when it works in raids, you definitely want it. Flash of Lightning can significantly lower its cooldown. |
Purge | It is occasionally handy in solo and rarely in raids, very useful inMythic+ and PvP. |
3.2.
Rows 5-7
Ability | Description/Effect |
---|---|
Wind Rush Totem | It is a fantastic tool in raids where it is an automatic pickunless you absolutely need Earthgrab Totem. It is handy in PvP and Mythic+,but not as much for solo play unless you combine it with Spiritwalker's Graceor Earthbind Totem to kite things around. Flash of Lightning cansignificantly lower its cooldown. |
Earthgrab Totem | It is very handy in solo play, PvP, and Mythic+. Not somuch in raids, with a few exceptions. Flash of Lightning can significantlylower its cooldown. |
Hex | It is an automatic pick for Mythic+, PvP and solo play. It is rarelyused in raids, but when you can use it is often mandatory. |
Healing Stream Totem | It is nice to have for solo play and can make an appreciable differencein Mythic+ or raids. In fights where healing is a struggle, it can help a little. Flash of Lightning can significantly lower its cooldown. You generallypick this if you have nothing more important to grab. |
Spirit Walk | It is very good in most circumstances. It competes with the more "fun." Gust of Wind, which has a much shorter cooldown. In practice, Spirit Walktends to be overkill in PvE, but in some circumstances, you may favor it. |
Gust of Wind | It is back, and it sure feels nice. Unfortunately, it is competing with Spirit Walk, so depending on the fight, you may want to pick thatinstead. Unlike Spirit Walk, Flash of Lightning cansignificantly lower its cooldown. This means that in practice, instead of having halfthe cooldown of Spirit Walk, it should be closer to a third ifplaying a Lightning-focused build. It also allows you to break falls and reachotherwise unreachable locations, which are very nice for solo play. Overall, it isa default pick unless you specifically want Spirit Walk. |
3.3.
Rows 8-10
Ability | Description/Effect |
---|---|
Nature's Swiftness | In my opinion an automatic pick in most circumstances. It is extra niceif you are using Elemental Blast as you otherwise always have to hard-castit if Spiritwalker's Grace is not up. Flash of Lightning cansignificantly lower its cooldown. |
Thunderstorm | It is very good for solo play and PvP. It has niche usesin some raid fights and, especially combined with Thundershock, is very usefulin Mythic+. Flash of Lightning can massively lower its cooldown. |
Lightning Lasso | It is a strong pick for PvP. It is very good for solo play butcompetes with the formidable Thundershock, making it unpickable inMythic+. Since you are unlikely to need Thundershock in raids outside ofspecific circumstances, Lightning Lasso, can help lock out an add or deal a bitof damage while moving. Flash of Lightning can significantly lower itscooldown. |
Ancestral Guidance | Is an automatic pick with the talent tree rework, which made it muchless costly to grab. |
3.4.
Noteworthy Passive Class Tree Abilities for Elemental Shaman
3.4.1.
Rows 1-4
Ability | Description/Effect |
---|---|
Planes Traveler | It is neck and neck with its sister talent Astral Bulwark; what isbest entirely depends on the circumstances. It has more overall effectivereduction in a vacuum and is available more often, but the notably weakerdamage reduction might get you killed. Overall, prefer Astral Bulwark |
Astral Bulwark | It is a great default pick, especially if you are not very familiar with the content,or if you prefer having a strong panic button over a lighter one that is available moreoften. |
Spirit Wolf | It is somewhat niche compared to Thunderous Paws and should mostlybe picked if you are going to stand in Ghost Wolf for several seconds in orderto "tank" a powerful ability, like a Druid going into Bear Form. It can be nice during mechanics where you will not be doingany DPS, anyway. Because of the ever-increasing damage in high Mythic+,this talent becomes mandatory at certain thresholds in order to survive certainunavoidable damage instances. |
Thunderous Paws | It is more generally useful than its sister talent and should be a defaultpick, although if you do not think you will need the extra speed, you can safelypick something else. |
Fire and Ice | It is an automatic pick. |
Brimming with Life | It is an automatic pick in every circumstance. Both benefits arevery powerful. |
Elemental Orbit | It is excellent for solo play and PvP. If you can spare the point, it isa nice way to provide a smidge of additional healing Mythic+ and Raids. |
Ancestral Defense | It is not very powerful but is almost always handy. You should have thisin most circumstances, and always if you use neither Tremor Totem orone of Capacitor Totem's sub-talents. |
Static Charge | It is an automatic pick for Mythic+. Depending on timings, it might beworth picking if you need Capacitor Totem for a raid encounter.Otherwise, you can mostly ignore it. |
Guardian's Cudgel | It is mostly useful for solo play or some PvP compositions. DiminishingReturns on stuns make it much less useful if other people in your group alsohave stuns. It can backfire in PvP, however, by putting stun-diminishing returnson people when you do not want to. |
3.4.2.
Rows 5-7
Ability | Description/Effect |
---|---|
Swirling Currents | Gives significant healing for solo play or PvP. For PvE, it is mostly pickedwith your leftover points if you do not need anything else, but it is a verynice boost if you can get it. |
Nature's Fury | It is an automatic pick. In and of itself, it would be a must-pick, but itis a required pick to keep going down this tree path, which you alwaysdo. |
Elemental Warding | It is an automatic pick. Most of the damage you will take is magic damage,especially outside of PvP. |
Nature's Guardian | It is an automatic pick. There is no reason to ever not have this,especially for builds using Flash of Lightning. |
Voodoo Mastery | It is mostly a PvP talent, although it might be handy on somespecific M+ pulls and maybe a strong pick to deal with Incorporeal. |
Winds of Al'Akir | It is an automatic pick since it is required to grab Gust of Windor Spirit Walk. It gives a lot of value for PvP, otherwise is quiteforgettable. |
3.4.3.
Rows 8-10
Ability | Description/Effect |
---|---|
Graceful Spirit | It is an automatic pick outside of PvP, where its sister talent is theautomatic pick. Spiritwalker's Grace is very useful; getting it moreoften, and moving even faster with it is always going to be useful. |
Totemic Surge | Tends to lose the opportunity cost battle to many stronger options.Still, something to be considered in PvP and M+ if you feel the extra cooldownwill smooth out a route. |
Go with the Flow | It is hard to pass up for PvP. It is otherwise nice to have, but onlyrequired if you have specific timings/routes in mind. Still a defaultpick. |
Mana Spring | Gives some Mana back to a few allies with a proximityrequirement, and loses a lot of value if you do not use a Lava Burst-centric build. Since the opportunity cost is only one point now, however, it isgenerally worth picking to help your healers a little bit. Multiple Mana Spring Totems'effects also do not stack. |
Thundershock | It is a formidable variant of Thunderstorm, turning it into areliable crowd-control ability without moving enemies and risking attractingadditional hostiles. While advanced Shaman players have learned to put theregular Thunderstorm to good use; newer players should probably always pickthis. The additional reliable crowd control is very welcome in Mythic+, inother circumstances, you are likely better off with the regular version. |
Call of the Elements | It is generally taken along with Totemic Recall.This is very strong in PvP, and in PvE is mostly used to reset thecooldown of Liquid Magma Totem. Generally, an automatic pick if you pickLMT and not worth the points if you do not. There are some possible exceptions,such as needing a second Wind Rush Totem or Poison Cleansing Totem. |
3.5.
Niche or Undertuned Class Tree Abilities
Ability | Description/Effect |
---|---|
Chain Heal | It is the only multi-target heal Elemental Shamans can get.It does not heal for much, but combined with Focused Insight and/or Nature's Swiftness,possibly 1/2 Earth Shields, Primordial Fury and even Master of the Elements,it can add up to a very handy point, especially for party play. Overallit is not something you would pick by default, however. |
Maelstrom Weapon | Requires you to be in melee to have a chance at a tiny DPS gainoccasionally. This is an enhancement talent that happens to be on the classtree, forget it exists. |
Ancestral Wolf Affinity | Might be worth something in PvP but is otherwise ignored. |
Greater Purge | Has twice the Mana cost of Purge and a 12 secondscooldown. Good for lazy people in PvP. |
Spiritwalker's Aegis | It is an automatic pick for PvP and useless everywhere else. |
Flurry | Like its parent talent, it is an enhancement talent that happens to be on theclass tree, forget it exists. |
Enfeeblement | It is too niche to be picked over its sister talent. Maybe usable against somespecific compositions in arenas. |
Totemic Projection | Can be somewhat useful for solo play or in Mythic+, for example, to positiona Poison Cleansing Totem in the middle of a pack of Incorporealmobs. It has some niche uses in raids, but unless you have a specific reason to pick itshould not be a default pick. |
Totemic Focus | Has potential niche uses, such as giving you a longer Poison Cleansing Totem to help with poisons in Algeth'ar Academyor making Tremor Totem or Wind Rush Totem stronger to betterdeal with certain abilities. |
Surging Shields | It is nice to have in PvP and solo play, largely useless elsewhere. |
Poison Cleansing Totem | It is either very useful or not at all, depending on the opponents youface. It most likely will not see use in raids in part because of its heftypoint requirements in Totemic Focus or Surging Shields, but indungeons where you will be facing enemies that poison a lot(Algeth'ar Academy) is going to be very useful, and when facing certainclasses in PvP. Not worth it for solo play. Flash of Lightning cansignificantly lower its cooldown. |
Totemic Recall | Its point requirements make it so you probably want tohave a good reason to pick this talent. It has uses in most circumstances, butis probably most useful in Mythic+, for difficult solo encounters or forvery specific uses in some raid encounters. DPS-wise, it is mostly used to resetsthe cooldown of Liquid Magma Totem. |
Stoneskin Totem | It is used to help deal with a specific party/raid-wide damage abilitiesthat deal physical damage, but those are few and far between. Potentially worth pickingif tanks are getting demolished by physical hits or against multiple melee in PvP. |
Tranquil Air Totem | It is pretty much exclusively usable in Battlegrounds or 5v5 Arenas. |
Creation Core | It is too deep in the tree to be worth going for unless youhave a very specific purpose in mind for it. |
3.6.
Active Elemental Tree Abilities
3.6.1.
Rows 1-4
Earth Shock, Earthquake and either Fire Elementalor Storm Elemental are required picks. You cannot go down the tree withoutpicking them all. Fire-focused builds take Fire Elemental, while lightning-focusedbuilds take Storm Elemental.
3.6.2.
Rows 5-7
Ability | Description/Effect |
---|---|
Icefury | It is a controversial ability because it is considered "hard." It isnot actually particularly hard, and people should give it an honest try,especially considering it is currently optimal for single-target encounters andPvP and a contender for lightning-focused M+ builds. It is also quitecomfortable to use for solo play. |
Stormkeeper | It is an automatic pick for lightning-focused builds and some hybrids,but the opportunity cost to path to it is too high for fire-focused builds.Its burst value remains significant, however, and it may be picked on aper-encounter basis. It is likely to remain a must-have for PvP. |
3.6.3.
Rows 8-10
Ability | Description/Effect |
---|---|
Elemental Blast | Now does tremendous damage and synergizes well with most of ourtalents. It is picked by all our recommended builds, although it couldfeasibly be ignored in some circumstances if you prefer keeping the mobility ofhaving an instant cast spender, like for solo play or PvP. |
Primordial Wave | It is now a staple of fire-focused builds and, along with its dedicatedthe path is picked for both raid encounters & Mythic+. It is debatable for soloplay but is probably mandatory for PvP as well. |
Ascendance | While its sister talent Deeply Rooted Elements is on averagesuperior, its unreliability can be enough that you want to use Ascendanceitself instead, especially if you absolutely need to have reliable burst forspecific packs or a specific boss/phase. With Further Beyond on top,Ascendance is an extremely powerful cooldown that can potentially last forabout a minute in AoE circumstances. |
Liquid Magma Totem | It is an optional Mythic+ pick for fire-focused build. If you pick ityou should also grab Totemic Recall and Call of the Elements fromthe class tree. |
3.7.
Passive Elemental Tree Abilities
3.7.1.
Rows 1-4
Ability | Description/Effect |
---|---|
Elemental Fury | It is an automatic pick for every build. |
Tumultuous Fissures | It is mostly nice in unorganized Mythic+. If you do not think Inundate will give you enough value, and you want a bit morecrowd-control and are pathing to Call of Thunder, get this. |
Inundate | It is a nice boost for PvP, Mythic+, and solo play, but you only get itto the path to Call of Thunder. Better than its sister talent in most circumstances. |
Primordial Fury | It is picked when you are getting Flow of Power but does notincrease your damage. |
Focused Insight | Default pick. It is a very noticeable effect in PvP but is nice all-around. |
Refreshing Waters | It is great for solo play and PvP. Debatable in other circumstances, inraid, or if using Skybreaker's Fiery Demise, you should mostly use Primordial Bond instead, assuming you are pathing to Lava Surge. |
Primordial Bond | It is mostly picked in order to grab Lava Surge. If you do not, youcan ignore it. |
Call of Thunder | It is an automatic pick for lightning-focused builds and fire-focused buildsmaking use of Stormkeeper. |
Flow of Power | It is inherently much weaker in Mythic+ and often skipped for those builds.Otherwise a strong pick. |
Lava Surge | Automatic pick for fire-focused builds but generally not worth the points forlightning-focused builds. |
3.7.2.
Rows 5-7
Ability | Description/Effect |
---|---|
Unrelenting Calamity | Automatic pick for lightning-focused builds and fire-focused builds makinguse of Stormkeeper. |
Swelling Maelstrom | It is a nice quality of life or allows you to pool more Maelstrom. Helps not overcappingon multi-target builds. Picked in most PvE builds, although some fire-focusedMythic+ will skip this. |
Echo of the Elements | Gives Lava Burst an additional charge. |
Call of Fire | Automatic pick for fire-focused builds, not picked otherwise. |
Flux Melting | Part of our best single-target setup for raids. It can be an optionfor solo play or PvP. |
Electrified Shocks | Makes Icefury usable in Mythic+. Excellent to keep doing damagewhile moving, and can incidentally be an AoE slow or even an AoE root witha Surge of Power proc. Highly recommended for lightning-focused Mythic+builds. |
Aftershock | It is unreliable power but overall quite good in most circumstances,especially in AoE. It pairs well with Elemental Blast. Good default pickin most circumstances. |
Surge of Power | It is a strong contender for Lightning-focused builds, giving strongersingle-target and 6+ targets DPS. It also works nicely for Fire-focused buildsalthough Aftershock is generally preferred when using Elemental Blast. |
Flames of the Cauldron | It is an automatic pick for fire-focused builds and is otherwise ignored. |
Flash of Lightning | It is an automatic pick for Lightning-focused builds and some Mythic+Fire builds. Not so good in PvP where you cast too few Lightning Bolts.Usable for solo play as it gives all your tools slightly lower cooldowns butyou will not be casting enough spells for it to matter much. Which cooldowns,Do you ask? Almost all of them. Here is the list:
|
Eye of the Storm | It is an automatic pick apart from some fire-focused Mythic+builds that do not use Elemental Blast either. |
Power of the Maelstrom | It is quite strong for Lightning-focused builds and an automatic pickfor them. For other builds, Lightning Bolts will not do enough damagefor this to be worth the points, and you do not need it for pathingpurposes. |
Master of the Elements | It is an automatic pick. Reliable damage buff that works on pretty much any build. |
Improved Flametongue Weapon | Stacks with weapon runes. Very powerful in single-target and unless thingschange will be picked for single-target Fire-focused builds. It is quite a bit worse whenthere are many targets, but there may not be better talents to spend points onin order to reach the last talent tier. |
3.7.3.
Rows 8-10
Ability | Description/Effect |
---|---|
Deeply Rooted Elements | It is your go-to for Fire-focused build. It is powerful in everycircumstance, although its inherent unreliability has led to builds using itbeing called "gambling" builds. It has high highs and low lows; expect to haveit refuses to proc for sometimes minutes. Not recommended for solo play orPvP. |
Primal Elementalist | It is relatively weak compared to the competition. With Skybreaker's Fiery Demise In Mythic+, you can have your elemental most ofthe time, making this talent significantly more powerful and most likely a mustpick for Fire-focused Mythic+ builds, although those would also love to have Liquid Magma Totem. |
Echoes of Great Sundering | It is strongly recommended for lightning-focused Mythic+ builds alongwith Elemental Blast. Alternating spenders on AoE is something a lot ofpeople dislike, but it is a fairly easy rhythm to pick up and makes a lot moresense when using EB. |
Elemental Equilibrium | Requires using either Icefury, Elemental Blast orboth. Since we recommend always using at least one of the two, this is an okaydamage increase for lightning-focused builds and is mandatory for those notgetting Echoes of Great Sundering, as you need one of the two in order tograb Lightning Rod. |
Rolling Magma | Massively reduces Primordial Wave's cooldown for Fire-focusedbuilds, especially in multi-target situations. Automatic pick if you usePrimordial Wave. |
Echo Chamber | It is a potentially very powerful damage increase if you can stack alot of Mastery and/or for Lightning-focused builds using Surge of Power.Not currently a go-to for Fire-builds until you can reach very high levels ofMastery, after which it becomes the right choice. |
Oath of the Far Seer | It is a contender for Fire-focused builds, depending on a few things.It makes Deeply Rooted Elements variance even higher and, along with Further Beyond can potentially give Ascendancecrazy uptimes in multi-target situations. |
Magma Chamber | Scales up our spenders, especially in multi-target situations. Because Elemental Blast is much stronger than Earth Shock, yougenerally want to pick them together. |
Searing Flames | Gives you lots and lots of Maelstrom in multi-target situation,especially if you are using Liquid Magma Totem. Not good enough forsingle-target situations, so this is only for fire-focused Mythic+ builds. Mightbe good for PvP outside of 2v2. |
Lightning Rod | It is an automatic pick for Lightning-focused builds and is otherwiseignored. Dubious for PvP apart from Battlegrounds. |
Primordial Surge | It is picked for raid encounters with fire-focused builds. In Mythic+, you wantits sister talent Splintered Elements. Very strong inPvP as well. Generally, overkill for solo play. |
Splintered Elements | It is picked for Mythic+ with Fire-focused builds picking Primordial Wave. It is very strong for this niche but is not reallyusable in other situations. |
Mountains Will Fall | It is an automatic pick for Lightning-focused builds but has thesimilar strengths and problems as Echo Chamber. Once you get a lot ofmastery, it is also best for Fire-focused builds as well, but until youdo it is not good enough. |
Further Beyond | Gives Ascendance crazy uptime in multi-targetsituations, both for the regular active cooldown and Deeply Rooted Elements. A strong contender in and of itself for DRE, butcan also elevate its sister talent to a new level of power by giving you theability to choose an extended burst period over-relying on RNG. Probably bestin Mythic+ if you can keep extending multi-target pulls, or if there is aspecific boss that needs to die quickly, or a specific phase in a raid whereyou do not want to gamble for DPS. |
Windspeaker's Lava Resurgence | It is an excellent addition to any build. Reliabledamage and mobility is always nice, especially for Deeply Rooted Elements builds. Fine option for solo play andPvP. |
Skybreaker's Fiery Demise | It is used in Mythic+ for Fire-focused builds that want to have analmost permanent Fire Elemental. Usually picked along with Primal Elementalist, especially if you want more single-target damage.Not an option for other circumstances. |
4.
PvP Talents (War Mode)
In the open world, you can go into "War Mode."Enabling War Mode provides the following benefits:
- PvP talents enabled in the outdoor world.
- 10% increase in World Quest rewards at maximum level.
- 10% more experience gained while leveling.
- Earn Conquest Points, which can reward gear every week.
With the benefits of enabling War Mode for leveling and PvE content, it isrecommended to enable the feature to maximize your leveling and rewards atmaximum level. However, you will make yourself available for open-world PvP,and the possibility to be "ganked" while leveling or doing World Questsexists. If you need advice on how to fight against other players, visit the linkbelow.
Elemental Shaman PvP guide
4.1.
Elemental Shaman War Mode Talents
In this section, we will rank the PvP talents best for leveling and doingsolo or small-group PvE content. Below is a ranking of Elemental Shaman-specificPvP talents to aid in PvE.
- Skyfury Totem increases the critical effect of spells of allieswithin 40 yards by 20% for 15 seconds, 40-second cooldown. Good for solo playand excellent if you are doing outdoor content with others.
- Volcanic Surge increased the damage of Lightning Bolt and Chain Lightning by 25% and the damage of Lava Burst by 45% Lava Surgehas an additional 100% chance to proc, and now, instead of its normal effect, reducesthe cast time of your next Lightning Bolt or Chain Lightning by 25%,stacking up to 2 times.
- Static Field Totem summons a totem at a target location that createsa circle of terrain that enemies cannot move through. It is extremely handy,versatile crowd control with a 1-minute cooldown.
- Burrow Burrow beneath the ground, becoming unattackable, removingmovement-impairing effects, and increasing your movement speed by 50% for 5 seconds.When the effect ends, enemies within 6 yards are knocked in the air and take Physical Damage.This ability has a 2-minute cooldown.
- Counterstrike Totem replicates and reflects damage you take for15 seconds on a 45-second cooldown. This can be really strong when in a high-damage area to deal some chip damage to targets around you and convert yourhealth pool into additional damage.
- Traveling Storms allows Thunderstorm to be cast on allieswithin 40 yards and additionally increases the knockback range by 25% and the sloweffect by 60%. It also doubles the knock-up range of the Thundershock talent.This has pretty good potential uses in PvE and PvP both.
- Seasoned Winds is mostly nice when facing a bunch of enemies doing similardamage types, and it is one of the few useful PvP talents that are not active, soit can be a good pick-up if you are not finding yourself use the active talents much.
- Grounding Totem can be handy in PvE but is mostly strong in PvP-exclusiveactivities.
- Unleash Shield is a 20-yard range, 30-second cooldown crowd-controlability, the effect of which depends on the type of elemental shield you are using.For Elemental, it will mostly be a knockback, which is always nice, but in ouropinion, not really worth picking up for PvE.
We recommend picking 3 of the above talents, depending on what you value most.Personally, I recommend choosing Skyfury Totem, Volcanic Surgeand Static Field Totem by default.
Precognition is a new caster talent that rewards "fake-casting" bygranting you 15% haste as well as interrupt and crowd control immunity for 4 secondswhen an interrupt is used on you while you are not casting. As such, it is almostexclusively useful in PvP.
Tidebringer reduces the cast time of your next Chain Heal by 50%and increases its jump distance by 100% every 8 seconds, with a maximum of 2 charges.This talent requires taking Chain Heal from your class, and unless you aregroup-leveling, you should not do that.
5.
Changelog
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Dragonflight Season 4.
- 17 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Updated with 10.2 builds, emphasizing T31 recommended builds.
- 04 Sep. 2023: Updated the page with new templates.
- 10 Jul. 2023: Updated wording on Brimming With Life's recommendation.
- 06 May 2023: Removed an outdated sentence, added a specific recommendation for Wildfire use and advice regarding whether you want to pick Elemental Blast or not.
- 01 May 2023: Removed the Swelling Waves, Control of Lava and Spectral Recovery PvP talents, added the Volcanic Surge and Burrow PvP talents. Updated the default talent recommendations with T30. Updated commentary on talents and reordered them to align with the reworked class talent tree.
- 20 Mar. 2023: Updated for Patch 10.0.7 changes. .
- 24 Jan. 2023: Updated commentary on Mana Spring (Totem).
- 13 Dec. 2022: Updated Electrified Shocks blurb.
- 11 Dec. 2022: Adjusted recommended fire build for dungeons for more AoE burst.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 18 Nov. 2022: Updated a few things, removed unnecessary export strings, removed a fire build embedded calculator to lessen clutter.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
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